Room to Breathe Unreal demo

Lewis Benfield – Senior 3D Artist

Initially branching off from our original ‘Room to Breathe’ in Unreal, this experiment encompasses lighting, integration of volumetric systems and Megascans assets.

The objective was to develop a secluded atmosphere in the skies, utilizing Ultra Dynamic Skies systems for inspiration. My aim was to repurpose elements from the original project to create a completely unique environment. The completed video was rendered and graded within Unreal Engine, requiring no external resources, and was finished in just half a day.

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