Room to Breathe Unreal demo
Initially branching off from our original ‘Room to Breathe’ in Unreal, this experiment encompasses lighting, integration of volumetric systems and Megascans assets.
The objective was to develop a secluded atmosphere in the skies, utilizing Ultra Dynamic Skies systems for inspiration. My aim was to repurpose elements from the original project to create a completely unique environment. The completed video was rendered and graded within Unreal Engine, requiring no external resources, and was finished in just half a day.