Reflections

Lewis Benfield – Senior 3D Artist

I began by delving into the latest 5.1 updates in Unreal, specifically Lumen reflection, and incorporating megascan assets. The objective was to establish a platform to exhibit the scene’s lighting and reflections solely utilizing Lumen, while rendering directly to apple pro res.

The entirety of the project was rendered and graded within Unreal Engine, demonstrating the remarkable outcomes that can be achieved.

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