Post-apocalyptic beauty

Paulo Abreu – Senior 3D Artist

The genesis of this project was a desire to acquire foundational knowledge of Unreal, encompassing lighting, editing, integration of the Niagara system, and Megascans.

My inspiration was to create an environment reminiscent of the aesthetics of “The Last of Us” video game, characterized by beauty amid the aftermath of an apocalypse.

The objective was to test my capabilities in a limited timeframe: Once I had assimilated the rudimentary principles of Unreal, I produced a video within a day, primarily employing Unreal as the key tool, complemented by a 10% utilization of AE to enhance its visual impact.

"*" indicates required fields

This field is for validation purposes and should be left unchanged.

"*" indicates required fields

Accepted file types: pdf, doc, docx, Max. file size: 5 MB.
This field is for validation purposes and should be left unchanged.

"*" indicates required fields

DD slash MM slash YYYY
Time
What time would you like to visit? 16:30 works best for us.
This field is for validation purposes and should be left unchanged.

"*" indicates required fields

This field is for validation purposes and should be left unchanged.

"*" indicates required fields

It looks like you're using an outdated browser. Please upgrade your browser for the best experience.