Particles

Lewis Benfield – Senior 3D Artist

I started by using the Niagara Particle system in Unreal to showcase my learnings from Maxim Zhestkov’s work. I used Megascans assets to create a similar look and feel and created the environment within Unreal, using lighting, volumetric systems, and editing tools to achieve a cohesive look.

Everything was rendered and graded in Unreal without external software. I gained valuable experience with particle systems and environmental design.

"*" indicates required fields

This field is for validation purposes and should be left unchanged.

"*" indicates required fields

Accepted file types: pdf, doc, docx, Max. file size: 5 MB.
This field is for validation purposes and should be left unchanged.

"*" indicates required fields

DD slash MM slash YYYY
Time
What time would you like to visit? 16:30 works best for us.
This field is for validation purposes and should be left unchanged.

"*" indicates required fields

This field is for validation purposes and should be left unchanged.

"*" indicates required fields

It looks like you're using an outdated browser. Please upgrade your browser for the best experience.