Particles

Lewis Benfield – Senior 3D Artist

I started by using the Niagara Particle system in Unreal to showcase my learnings from Maxim Zhestkov’s work. I used Megascans assets to create a similar look and feel and created the environment within Unreal, using lighting, volumetric systems, and editing tools to achieve a cohesive look.

Everything was rendered and graded in Unreal without external software. I gained valuable experience with particle systems and environmental design.

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