Fluid blobs

This was the first test in a sprint exploring real-time physics and rendering within Unity. The mouse controls the vertical column, which interacts and controls a number of physics-based fluid blobs.

We wanted to see how effectively the bubbles could be controlled and moved, and which physics controls we could use to make the experience as compelling as possible.

We are planning to develop this idea for Leap Motion and Looking Glass.

"*" indicates required fields

This field is for validation purposes and should be left unchanged.

"*" indicates required fields

Accepted file types: pdf, doc, docx, Max. file size: 5 MB.
This field is for validation purposes and should be left unchanged.

"*" indicates required fields

DD slash MM slash YYYY
Time
What time would you like to visit? 16:30 works best for us.
This field is for validation purposes and should be left unchanged.

"*" indicates required fields

It looks like you're using an outdated browser. Please upgrade your browser for the best experience.